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- Instructions
- Conquest has much in common with other
- 'Conquer the World' games. Up to 8 players can
- play, any or all of whom can be computer
- controlled. The goal is to defeat all of the
- opposing armies, and occupy every territory on
- the Map. The game objective can be different
- depending on selections made in the game set-up
- menu. Conquest is different from other games in
- this genre because of its point & click user
- interface and the strength of the rule-based
- algorithm used by the computer opponents.
- Winning a game of Conquest requires good
- placement of armies, outnumbering your opponent
- in critical battles, and luck. Each player's
- turn is divided into 3 phases: Placement,
- Attack, and Freemove.
- The Placement phase consists of selecting a
- territory owned by you and putting some or all
- of your new armies for that turn on it. The
- number of new armies is determined by the
- number of territories owned by the player and
- the number of bonus armies received from the
- occupation of whole continents. This phase
- continues until all of armies have been placed.
- During the Attack phase, you can attack a
- bordering territory owned by another player as
- long as you have 2 or more armies on your
- territory (NOTE: If you are using the Even
- Chances attack scoring, then your armies must be
- greater than or equal to your opponent's). If
- you defeat all of the armies on the Defending
- territory, you can then move some of your armies
- on to your new territory (NOTE: Each territory
- must have at least one army at the end of your
- move). To end this phase, select the 'EXIT' box.
- After the Attack phase, a player is allowed
- to move armies from a territory to an adjacent
- territory, provided he owns both of them. The
- purpose of this Freemove is to reinforce your
- current position until your next turn.
- Conquest has a variety of options. Options
- selected in the game set-up menu are discussed
- in the 'Opening Menu' HELP section and options
- that are selectable during the game are
- discussed in the 'In game Options' section.
- Opening Menu
- To change the game set-up, just place the
- arrow on the button marked 'Options Menu' in
- the opening menu. This will bring up a menu
- screen with the following options. To change
- an option, just click on the button next to it.
- >> Objective. This is the criteria for
- winning a game. The 10 game objectives fall
- in to 3 categories:
- First player to occupy a set % of the Map.
- Player with most armies after # rounds.
- Player with most territories after # rounds.
- >> There are 6 types of Attack Scoring used to
- determine the losses in an attack:
- Even Chances - even odds for the attacker and
- defender. To attack, an attacker must have
- the same or more armies than the defender.
- Weighted by # of Armies - odds for each
- battle favor the player with the most
- armies on his territory (but independent
- of armies he owns elsewhere).
- Wildly Random - unpredictable.
- Cyclic (Short or Long) - your odds of winning
- depend on a 'biorhythm' cycle.
- Simulated Dice Toss - uses dice (see guide)
- Unknown - randomly chooses one of the above.
- >> Territory Selection determines the method
- used for picking each player's territories:
- Random - Territories are automatically picked
- for each player on a random basis.
- Partioned - Similiar to the first method,
- however territories are clustered for each
- player, so the starting position is better.
- Manual - All territories and number of armies
- are determined by the Human players.
- Player's choice - Each player picks his own.
- >> Bonus Armies For Each Opponent Eliminated
- gives new armies to a player if he removes
- another player from the game.
- >> Free move determines when a player can
- redistribute his armies at the end of his turn.
- A player's freemove can be dependent on if he
- conquered a territory during his turn.
- >> If Show Continent Set Values is ON, then the
- set values (the armies awarded for owning an
- entire continent) will be displayed on the map.
- >> If Hide Non-Adjacent Opponent's Territories
- is 'ON,' then all of the territories not next to
- a human player will be covered.
- >> If Penalty for attacking a new continent
- is on, an attacker has a %33 less chance of
- winning a battle if the defender is part of
- different continent. The rational for this
- is that after an attacker sails across an
- ocean, his troops are less effective in
- combat than the defender who is fighting on
- his own turf.
- >> For information on Team Play, select the
- team play help selection.
- >> SPEED sets the pace at which the computer
- displays the game.
- >> Mouse will set the mouse sensitivity (the
- distance the mouse cursor moves when you move
- the mouse).
- >> Sound turns the sound on and off.
- >> The Maximum # of starting armies is used to
- determine the highest number of armies on each
- territory at the start of the game.
- >> Save Setup will save the current
- configuration to disk, so it will be loaded at
- start of each game.
- >> During the game, press the ESCAPE key to
- bring up the options menu, or the first six
- functions keys to go directly to the first
- six entries on the options menu.
-
- Player Menu
- To reach the player menu, click on the button
- next to the player you wish to change (in the
- opening menu). If a player is active (will
- participate in the game), then the players name
- and type are visable. To play a game, at least
- 3 players must be active.
- There are three types of players: humans,
- computer, and modem opponents. The color and
- name of human players can be changed by clicking
- on the button next to these choices. The button
- labled 'Status' determines if the player will be
- active. However, if the player type is computer
- a number of additional options are selectable:
- >> Strategy determines how the computer attacks
- during the attack phase.
- -- Standard plays the opponent as in previous
- versions of Conquest (recommended setting)
- -- Blitzkrieg encourages the computer player
- to go around strongholds, and attack at the
- weakest points
- -- Maginot Line encourages the player to
- attack the enemy at his strongest points
- (to wear them down), and to concentrate
- his efforts on defending his continents
- >> Philosophy sets the basic principle the
- computer opponent will use.
- Aggressive - attacks often.
- Defensive - hordes armies.
- Balanced - mixture of the above.
- Random - changes each turn.
- >> Attack Priority determines who the computer
- opponent is most likely to attack if all other
- conditions are equal. In other words, if a
- player can attack two different territories
- owned by two different players, and the
- advantage gained from conquering each territory
- is the same, the computer player will 'prefer'
- attacking the one corresponding to the selection
- here. The recommended setting (for long games)
- is 'Strong Players.'
- >> Intellegence goes from one to ten, and it
- determines how a computer player plays. 'Dumb'
- players (Intellegence less than three) can
- still win, but they do not make as much of a
- challenge as the smart players.
- I think the most challenging setting is: one
- human, 3 or more smart computer opponents on a
- large map (more than 75 territories). Even
- more difficult is teaming the computer opponents
- against unteamed human players.
- If the attack scoring is set to 'Weighted by
- number of armies,' the weak computer players
- will do better because they tend to put all of
- their armies in one or two territories.
- If you are having too much trouble beating
- the computer opponents, set the 'Favors
- Attacking' selection to 'Computer Opponents' so
- they will give you more breathing room. Also,
- set the intelligence level above 7 so they do a
- better job of beating up each other.
- Team Play
- Team play allows groups of players to band
- together and battle other teams. In the Team
- options menu, you assign a team number to each
- player. You can have as many or as few members
- in each team. Team members split the new armies
- for each turn (no matter what their individual
- territorial holdings are). Human team members
- can attack other team members - however, except
- to make a path for your armies to get to the
- front, there is no reason to attack a teammate.
- The game's outcome is decided by the team's
- standing, not the individual players.
- Each team member can only use his own
- territories to play. You can not place armies
- on a teammate's territories, etc.
- Modem Play
- This is the first version of Conquest to
- allow modem to modem games. Two computers
- can be connected either through a phone line
- or a direct physical link with a 'null modem'
- cable. Before you start a modem game, decide
- with your opponent who the 'Host' and 'Guest'
- will be. The Host dials (or establishes the
- connection), and sets up the game options and
- map. Computer opponents can also play, if the
- Host has included them in the game.
- To start a modem game, the Host configures
- the game (including atleast one modem player),
- and selects 'Modem Game.' The Guest selects
- 'Modem Game' and waits for the Host to call.
- To cancel, press F10 several times.
- Placement
- At the start of each turn, a player is given
- new armies to place on any of his territories.
- To place the armies, just point to the
- territory, and click the LEFT mouse button.
- Then select the number of armies to place on
- that state. The program will not let you
- select a territory that does not belong to you.
- The number of new armies is derived from the
- total number of territories owned by you divided
- by three, plus additional armies for each
- continent you own (the armies gained by owning
- a continent are displayed by selecting 'Show
- Values'). At least two new armies will be
- awarded each turn.
-
- Attack
- To attack, just click on your territory (the
- Attacker), and then on the territory you wish
- to attack (the Defender). If you can attack
- it, the attack will automatically take place.
- If one of your territories does not border any
- of your opponents, or the attacker does not
- border the defender, you will not be able to
- select it.
- Attacks can only occur between bordering
- territories. A white line representing a sea
- lane also indicates which territories border
- each other.
- To exit this mode, select 'Exit.'
-
-
- Freemove
- At the end of each turn, a player may move
- armies from one territory to another, provided
- he owns both of them, and they border each
- other. This allows each player to reinforce his
- position. After the freemove, at least one army
- must remain on each territory. Only one
- freemove is allowed per turn.
- To make a freemove, just select the territory
- to move the armies from (the Donor), and then
- select the territory you wish to move to (the
- Receiver). You will then be prompted for the
- number of armies to move. If only one army can
- be moved, the move will be automatic. If you
- wish to abort the freemove after you are
- prompted for the number of armies, select zero.
- In-game options
- Options may be selected by pointing and
- clicking on the box marked 'Options' or by
- pressing the 'Escape' key when the Options box
- is visible (Note: if you press the 'Escape' key
- during a computer player's move, there may be a
- slight delay before the menu is displayed).
- >> Statistics - Shows the current standings of
- all players. This is useful for determining
- which players you should watch out for.
- >> Settings - Shows the current game settings.
- The settings can't be changed during the game.
- >> Player Info - Shows the characteristics and
- standings of a particular player. A player's
- characteristics can be changed by selecting
- 'CHANGE' if it is not that player's turn.
- >> HELP! - Displays the help menu.
- >> Show/Hide Values - Shows or hides the new
- army continent values awarded to the owner of
- the entire continent.
- >> Speed - Changes the game's playing speed
- from 0 (very slow) to 10 (very fast).
- >> Sound - Toggles the sound on and off.
- >> Mouse - Changes the mouse's tracking
- sensitivity from LOW to HIGH.
- >> New Game - Abandons the current game, and
- returns you to the Game Setup Menu.
- >> Save Game - Saves the current game under a
- name you select (with the extension '.sav').
- This does not end the current game.
- >> Quit Game - Exits Conquest.
- Hints
- >> Most placement and attack decisions are a
- trade off between conquering a continent (to
- obtain the new armies awarded for owning that
- continent), and defending your position.
- >> The algorithm for the computer opponents
- balances a desire to occupy entire continents
- with a paranoia of attacks from other players
- (be they human or computer).
- >> The advantange of setting the 'Favors
- Attacking' player selection to 'Strongest
- player' is the computer opponents will keep
- each other (and the humans) in check. If a
- computer opponent feels that another player
- is getting too strong, he will shift his
- focus slightly to weaken the adversary.
- >> To decide which continent is best for
- placing armies in (and attacking in), consider
- how many territories you own in it, and how
- difficult it is to obtain and defend. Usually
- the higher value continents are more difficult
- to get and keep.
- >> Try to place your armies in an area that
- the other opponents are not trying to conquer.
- Sometimes it is possible to win by collecting
- armies and letting your opponents weaken
- each other.
- >> Try not to attack each turn to the point
- you can not attack anymore. This keeps enemies
- from taking your territories too easily.
- >> Sometimes you may need to sacrifice part
- of your forces to keep your opponent(s) from
- controlling a complete continent. Consider
- placing a few armies on one or two remote
- territories even if you do not want to
- acquire that continent in the near future. This
- makes the other opponents work harder to improve
- their positions.
- >> Check the Statistics from the Options menu
- to gauge how your opponents are doing. If one
- opponent is getting too strong, try to
- concentrate your attacks on him. Even though he
- may help you in the short run by weakening the
- other opponents, sooner or later he will come
- after you.
- >> Use a variety of computer opponents,
- including the 'Aggressive' type. The computer
- opponents do not recognize if the defender is
- human (unless you set the 'favors attacking' to
- human), instead they try to concentrate their
- attacks on territories they want to occupy and
- opponents they perceive are 'threatening' their
- position.
- >> If you use the 'Weighted by # of Armies'
- attack scoring option, then attack any time
- you have more armies than an opponent, even
- if you don't want that territory. This allows
- you to reduce your opponents armies when the
- odds favor you.
- >> Use more than one type of Territory
- placement to make a map more interesting.
- >> If you want to reset the game to its
- original configuration, just delete the file
- 'CONQUEST.DFT' from your disk. This file is
- created by the game when you save the current
- game setup.
- >> Menus can also be controlled by the cursor
- and 'Enter' keys if desired.
- >> About Conquest Version 1.7:
-
- Code: 19,858 lines of Borland C++ 3.0
- Algorithm: Adaptive Rule-based system
- for each computer opponent type.
- Dev Envir: 25 MHz 386 w/ 4 Megs of RAM.
- Released: 24 Feburary 1992
-
- Registration
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